Two parties of level-5 adventurers (SRD 5.1, 2014 rules). Pick classes and how each one thinks, pick a battlefield, watch one fight, or run hundreds.
Blue party
Red party
Every class against every other class: parties of identical adventurers, same personality, sides swapped every other fight. Cell = row class's win rate. This is the "all monks vs all wizards" table.
"All maps" runs each battlefield and shows how the ranking moves with terrain.
Round-robin tournament between whole parties. The 2014 design promise is that mixed parties beat any single class — this is where that gets tested.
Same party, different minds. Personalities change targeting, positioning, resource spending, healing and how ruthless the party is with downed foes. Build your own, then pit them against each other.
Personality duel
Every preset (and your custom ones) drives the same party; each pairing is fought on mirrored ground.
Personality editor
Custom personalities are stored in this browser and show up in every personality menu.
What is simulated, and where it bends the rules.